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dc.contributor.authorBuyego, Paul
dc.contributor.authorKatwesigye, Elizabeth
dc.contributor.authorKebirungi, Grace
dc.contributor.authorNsubuga, Mike
dc.contributor.authorNakyejwe, Shirley
dc.contributor.authorCruz, Phillip
dc.contributor.authorMcCarthy, Meghan C.
dc.contributor.authorHurt, Darrell
dc.contributor.authorKambugu, Andrew
dc.contributor.authorArinaitwe, Joseph Walter
dc.contributor.authorSsekabira, Umaru
dc.contributor.authorJjingo, Daudi
dc.date.accessioned2022-05-18T13:29:12Z
dc.date.available2022-05-18T13:29:12Z
dc.date.issued2022
dc.identifier.citationBuyego, et al. (2022). Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda. BMC Medical Education, 22(1), 1-11.en_US
dc.identifier.otherhttps://doi.org/10.1186/s12909-022-03294-x
dc.identifier.urihttp://hdl.handle.net/10570/10530
dc.description.abstractBackground: Epidemics and pandemics are causing high morbidity and mortality on a still-evolving scale exemplifed by the COVID-19 pandemic. Infection prevention and control (IPC) training for frontline health workers is thus essential. However, classroom or hospital ward-based training portends an infection risk due to the in-person interaction of participants. We explored the use of Virtual Reality (VR) simulations for frontline health worker training since it trains participants without exposing them to infections that would arise from in-person training. It does away with the requirement for expensive personal protective equipment (PPE) that has been in acute shortage and improves learning, retention, and recall. This represents the frst attempt in deploying VR-based pedagogy in a Ugandan medical education context. Methods: We used animated VR-based simulations of bedside and ward-based training scenarios for frontline health workers. The training covered the donning and dofng of PPE, case management of COVID-19 infected individuals, and hand hygiene. It used VR headsets to actualize an immersive experience, via a hybrid of fully-interactive VR and 360° videos. The level of knowledge acquisition between individuals trained using this method was compared to similar cohorts previously trained in a classroom setting. That evaluation was supplemented by a qualitative assessment based on feedback from participants about their experience. Results: The efort resulted in a COVID-19 IPC curriculum adapted into VR, corresponding VR content, and a pioneer cohort of VR trained frontline health workers. The formalized comparison with classroom-trained cohorts showed relatively better outcomes by way of skills acquired, speed of learning, and rates of information retention (P-value=4.0e09). In the qualitative assessment, 90% of the participants rated the method as very good, 58.1% strongly agreed that the activities met the course objectives, and 97.7% strongly indicated willingness to refer the course to colleagues. Conclusion: VR-based COVID-19 IPC training is feasible, efective and achieves enhanced learning while protecting participants from infections within a pandemic setting in Uganda. It is a delivery medium transferable to the contexts of other highly infectious diseases.en_US
dc.description.sponsorshipThis study was funded by the Government of Uganda through the Makerere University Research and Innovation Fund (RIF). Supplementary support for equipment and structural support was provided by the NIH/NIAID/Ofce of Cyber Infrastructure and Computational Biology (OCICB), the BRECA program under NIH/FIC (1U2RTW010672–01) and the Infectious Diseases Institute in Uganda.en_US
dc.language.isoenen_US
dc.publisherBMC Medical Educationen_US
dc.subjectVirtual realityen_US
dc.subjectCOVID-19en_US
dc.subjectPersonal protective equipmenten_US
dc.subjectMedical educationen_US
dc.subjectPandemicsen_US
dc.titleFeasibility of virtual reality based training for optimising COVID-19 case handling in Ugandaen_US
dc.typeArticleen_US


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